![]() ![]() ![]() Essentially, the studio wants to bring the design sensibilities for game feel and level construction that it has gained working on games like Dark Souls, Sekiro: Shadows Die Twice, and Elden Ring to a new Armored Core title. My hands-off Armored Core VI demo started with FromSoftware detailing this series’ history and its vision for this new game. It looks like a fast-paced, explosive, and customization-heavy mecha experience that should serve as a nice change of pace for FromSoftware, where we can see the studio’s excellent level and boss design applied in a different gaming genre context. Well, after getting a hands-off, behind-closed-doors look at the game during Summer Game Fest Play Days, I think Armored Core VI has a very good chance of living up to all those lofty expectations. On top of those things, because this isn’t a Souls game, a microscope will be on the title as FromSoftware fans scrutinize if it’s as good as other games, while Souls haters will wonder if this is finally a good FromSoftware jumping on point for them. It’s also reviving a series that hasn’t been seen in a decade for modern platforms and game audiences. It’s the first title since the release of Elden Ring, a monumental, critically acclaimed title considered one of the studio’s best. ![]() I don’t envy the position FromSoftware is in with Armored Core VI: Fires of Rubicon. You can see quick cuts of dinosaurs, spacefaring instruments, and astronauts roaming through caves full of massive crystalline structures, as well as some combat to give a quick feel of what we can expect when Starfield finally releases in less than three months. If you don’t have the time to watch the full Direct, Bethesda also released a new gameplay trailer showing off a much quicker overview of the things we can expect from Starfield’s new universe - which is slated to have over 1,000 explorable planets spanning the “settled systems” of the Milky Way. They’ve also confirmed a Photo Mode as the cherry on top of everything else. You can especially see the flow of Starfield’s different systems in the Lego-esque shipbuilding menu, which seemingly lets you piece a massive assortment of different ship modules together, allowing you to have more space for crewmates, fly faster, or have more maneuverability in ship-to-ship combat. Overall, it looks like Bethesda has taken the best of its dialogue, exploration, combat, and customization systems from its past games and refined them to the nth degree while mashing them with the conventions of other spacefaring IPs like Mass Effect, Arkane’s Prey, Firefly, Stellaris, Star Wars, and even The Expanse. We also got to see tons of information about how the combat and exploration systems work both in space and on foot, including interesting bits about how Starfield’s gravitational simulation makes ballistic weapons fire you backward in zero-gravity environments. Some new tidbits include information about the locations and factions we’ll get to see in action, such as the city of Neon, which is described as a “pleasure city, where almost anything goes” that resembles Mass Effect 2’s Omega or Cyberpunk 2077’s Night City. ![]()
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